Digital

Golden Pixels for The Netherlands

Last weekend the 10th European Design Awards took place in Vienna, Austria. Us Dutchies scored 31 awards out of 40 nominations. A huge score that is. Remarkably all of our best work were digital projects. Studio Vruchtvlees took 6 awards home this year. A special shout out went… More.

Digital

Running in infinity

For Nike’s new LunarEpic Flyknit (a very light-weight, knitted running shoe with what we guess are anti-dust gaiters) Random Studio created a mind-blowing digital installation at NikeLab in London. In the ‘Infinity Room’ runners experienced “the future of running”. And since things have to happen on… More.

Digital

Interactive placemat

If you don’t like McDonald’s, here is a reason to love it. With McTrax TBWA\Neboko has turned the ‘paper’ placemats at McDonald’s into a very interactive musical experience. You just lay your phone on top of it – which you naturally already do when you… More.

Digital

The Next Rembrandt

This ad, creating ‘the next Rembrandt’ 347 years after the master has passed away, gives us a peak into the possibilities of big data, deep learning and artificial intelligence. Together with JWT, the Technical University of Delft, Microsoft’s Azure-platform, and the Mauritshuis and Rembrandthuis museum,… More.

Digital

Random makes you wonder

On Thursday, April 14th at 7pm in the Amsterdam Apple Store, join Daan Lucas and Carsten Goertz of Random Studio (quite recently featured on this blog with this fantastic window display) as they reveal some secrets about how they blend experimental technology and visual arts for… More.

Digital

Preserving memories

The Hart Island is an island off the coast of New York. Since 1869 unclaimed and unidentified New Yorkers are buried there, inaccessible to the public. The Hart Island Project assists families and individuals in accessing public burial records and information about burial procedures on… More.

Digital

Creative Ping Pong

Random Studio and Koos Breen initiated a collaborative project, in which they responded on each other’s creative work. The self-defined rules imposed that each iteration – completed in 48 hours – would be a response to what the other produced – with 4 iterations in total. Koos Breen started with… More.

Digital